WebJul 17, 2024 · At the moment I imagine a following sequence of steps: 1.load image file into QTimage 2.copy data into PBO with glmapBuffer 3.transfert into a texture with … Web我想调用它的函数来渲染到Opengl PBO内存中(或者更简单) 现在,我首先使用(分配自己的内存)创建一个HBITMAP,然后将其复制到我的PBO内存中。然而,我想避免这额外的副本。我相信这在理论上是可能的,因为映射的PBO生活在页面锁定的内存中
GitHub - peko/pbo-streaming: Bare bone example of …
WebMay 13, 2012 · Actually I think to properly wrap OpenGL into C++ classes, OpenGL object class instances should only be returned by factory functions of the context class. – datenwolf May 13, 2012 at 20:55 I still think that shared_ptr … WebMay 26, 2011 · I think after calling glTexImage you are safe in deleting or reusing the buffer without errors, as the driver handles everything for you, including deferred destruction (that's the advantage of buffer objects). But this means, that calls to glMapBuffer may block until the preceding glTexImage copy has completed. If you want to reuse the buffer and just … sheri silsby realtor
opengl - Pixel Buffer Object (PBO) does not work correctly …
Web使用OpenGL CUDA互操作時,OpenGL中存在某些內部結構和約束,必須遵守這些約束。 例如,您不得將當前映射到CUDA的OpenGL對象用作數據源或目標。 例如,對 glTexImage2D 或 glBufferData 的調用可能會重用正面的ID,但會使用與另一個內部ID關聯的另一個緩沖區。 WebJul 17, 2024 · At the moment I imagine a following sequence of steps: 1.load image file into QTimage 2.copy data into PBO with glmapBuffer 3.transfert into a texture with glTextSubImage2D Is correct ? And after succes with several image then I'll begin with video. To see if I din't miss somthing a explaine my code: INIT I use glut so I initialised with : WebBare bone example of double buffered pbo video streaming for opengl - GitHub - peko/pbo-streaming: Bare bone example of double buffered pbo video streaming for opengl sql server as 日本語